improved AI pathfinding, much appreciated. feels and plays very close to the classic game. the classic game ported into the Source engine. mouse seems much less smooth than the old non steam version, time to go edit cfgs I guess. only opengl and software, d3d support has apparently been dropped (along with the ultra legacy stuff like 3dfx minigl and powervr sgl). one ugliness is that they've couldn't be bothered to actually render the main menu background image in widescreen for some reason. this is the classic game, plus 32bit rendering, widescreen support and steam integration, that's pretty much it. gave about half a hour each, and here's what I've got
As ports, remakes, reboots and stuff are all the rage lately, I've decided to have quick look at all the Half-Lives available (steam summer sale making this a very cheap endeavor) - Half-Life (steam), Half-Life Source, and Black Mesa.